Your UX
Journey Begins
Ini bukan akhir, tapi awal dari karir profesionalmu. Mari kita lihat seberapa jauh kamu sudah melangkah.
Level Up!
Design Foundation Completed
Inventory Skill Kamu
Kamu sudah menguasai materi-materi fundamental ini.
Journey (KD)
- KD 2.1 Frame & Artboard
- KD 2.2 Design System
- KD 2.3 Prototyping
- KD 2.4 Kolaborasi
- KD 2.5 Plugin & Flow
- KD 2.6 User Testing
- KD 2.7 Aksesibilitas
- KD 2.8 Proyek Mini
Hard Skills 🛠️
Figma mastery (Auto-layout, Components, Variants), Prototyping
Research, Wireframing, User Testing, Accessibility (WCAG).
Responsive Design, Color Theory, Typography, Grid Systems.
Soft Skills 💡
- Collaboration: Kerja tim & feedback.
- Critical Thinking: Evaluasi desain.
- Communication: Presentasi keputusan.
- Problem Solving: Solusi usability.
- Empathy: Memahami user beragam.
Transformasi Kamu
- Bingung mulai dari mana.
- Desain asal-asalan tanpa sistem.
- Tidak paham prinsip UX/Aksesibilitas.
- Bekerja sendiri, takut feedback.
- Mahir Figma untuk projek profesional.
- Bisa bikin Design System konsisten.
- Paham User-Centered Design & Testing.
- Punya Portfolio & Siap Karir!
Roadmap Pengembangan
Rencana 2 tahun karir masa depanmu.
Level 1: Foundation Builder
Bulan 1 - 3: Bangun "Muscle Memory"
Daily Routine
- Daily UI Challenge (30 Hari)
- Redesign 3 Website Lokal
- Baca 1 Artikel UX/minggu
Target Skills
Selesaikan 30 Daily UI, 10+ Redesign, dan Launch Portfolio Website.
Level 2: Specialist in Making
Bulan 4 - 6: Cari Income & Spesialisasi
Action Plan
- Pilih Niche (Mobile/SaaS/E-com)
- Buat 3-5 Case Study Lengkap
- Buat profil Upwork/Freelance
Learning Focus
Dapat 3 Klien Pertama, 10 Testimonial, income $500-1000.
Level 3: Professional Entry
Bulan 7 - 12: Magang & Network
Career Moves
- Apply Magang (20+ apps/bulan)
- LinkedIn Optimization (Post 2x/week)
- Networking (Coffee chats)
Advanced Projects
Diterima Magang/Junior Role, 500+ Koneksi LinkedIn.
Level 4: Expert Path
Tahun ke-2: Authority & Giving Back
Growth
- Mid-level Designer Position
- Tulis Artikel/Tutorial
- Mentoring Juniors
Mastery
Recognized di komunitas, 5000+ followers, Mentor aktif.
Mental Gym: Mengatasi Hambatan
Imposter Syndrome
"Aku belum cukup bagus..."
- Semua expert pernah jadi pemula.
- Dokumentasikan setiap kemenangan kecil "Wins Journal".
- Bandingkan drimu dengan dirimu kemarin, bukan orang lain.
Dealing with Rejection
"Ditolak magang/klien..."
- Rejection ≠ Kamu gagal. Itu cuma "Not right fit".
- Minta feedback: "Apa yang bisa saya improve?".
- Brian Chesky (Airbnb) ditolak 7 investor. Keep going!
Menerima Feedback
"Kritik terasa personal..."
- Feedback = Konsultasi gratis.
- Dengar dulu, jangan defensif.
- Filter: Abaikan "Saya lebih suka biru" tanpa alasan user.
Burnout Prevention
"Capek, stuck, hilang passion..."
- Istirahat itu produktif.
- Kerjakan "Fun Projects" tanpa aturan klien.
- Ingat ini Marathon, bukan Sprint.
Resources (Bookmark!)
📚 Belajar Gratis & Berkualitas
- Figma Learn (Official Tutorial)
- Nielsen Norman Group (UX Research)
- Laws of UX (Psychology)
- UX Indonesia (YouTube)
🎨 Inspirasi
- Dribbble (Visual), Behance (Case Study)
- Mobbin (Real App Patterns), Land-book
🛠️ Tools Wajib
- Design: Figma, FigJam
- Testing: Maze, Google Forms
- Access: Stark Plugin, Contrast Checker
👥 Komunitas
- UX Indonesia (Telegram), ADPList (Mentorship)
- Instagram: @uxindonesia, @uxdesign.cc
Checklist Kesiapan
- Figma Proficiency
- Basic UX Knowledge
- Prototyping Skills
- 1 Portfolio Project (Sekolah)
- 30+ Practice Projects
- 3 Detailed Case Studies
- Resume & LinkedIn Optimized
- First Client / Intern
"The expert in anything was once a beginner."
Mulai langkah kecil hari ini. Future you will thank you.